Minedor — the 3D gold mine game
Dig your own galleries through a 100-level voxel mine, forge jewellery at the camp, dodge the zombies and go unseat the King of the Mine. The game starts right here, in one click.
Free · No account · No ads · No download · Playable offline after your first visit
The in-game interface is in French — the controls are all on this page, and the gameplay needs no reading.
A complete 3D mining game, straight in the browser
Minedor plays wherever you already are: no account, no install, no app store. You click Play, the 3D engine loads and the mine opens up — timbered galleries, rails on the floor, lanterns bolted to the walls and complete darkness at the end of the corridor. The camera stays behind your miner, inside the gallery, exactly like a mineshaft seen from within.
Every swing of the pickaxe breaks a section your own size: you are not drilling a finger-wide hole, you are opening a passage. The tunnels you dig are yours, they are added to the floor map, and they stay there — the whole world is grown from a seed saved with your game.
⛏️ Dig wherever you like
Rock gets harder as you go down: dirt, stone, hardrock (needs a Steel pickaxe), obsidian (Mithril). Your galleries are added to the map.
🗺️ Floor map and routing compass
M opens the floor plan. The compass does not point as the crow flies: it follows a walkable path and shows the real distance left.
🏕️ Nine camp shops
At levels 10, 20… 90: a merchant, the blacksmith's bench, a campfire that heals — and a perimeter no zombie ever enters.
💀 Three zombies and a King
The Grinner from level 1, the Crawler from level 16, the Bloated — which explodes — from level 30. The King of the Mine waits at level 100.
📴 Playable offline
After your first visit, Minedor starts without a connection and installs as an app straight from your browser.
🏆 One online record
A single worldwide record, shown at the top of this page. Beat it at the end of a run and write your miner's name on it.
The mine in pictures
One hundred levels, ten floors, a King at the bottom
The mine is laid out as ten flat floors stacked over more than six hundred metres, each joined by a single long staircase carved into the rock. The Level counter at the top of the screen measures depth — six metres down equals one level, from 1 at the surface to 100 in the arena. Finding the staircase is what a descent is really about.
The galleries are not a maze for the sake of it: they are plugged with cave-ins. On the map, an apparent dead end is almost always a passage to reopen with the pickaxe — and mining always pays, since every plug holds at least one gold vein. Blind branches, meanwhile, often end in a treasure room where gold and ore are far denser than anywhere else.
At the foot of every staircase waits a camp: merchant, blacksmith's bench, a campfire that restores your health while you stand still beside it, and a perimeter where no zombie ever spawns. Every camp you reach becomes a permanent checkpoint: on your next death you choose between the surface and the deepest camp you found.
Six pickaxes, four pieces of jewellery, a crate of dynamite
Your gold buys your way up the ladder, and the ladder is a real progression: Bronze, Iron, Steel, Mithril, Adamant, Rune. Each tier hits harder and faster, but above all unlocks a family of rock: hardrock demands Steel, obsidian and diamond demand Mithril. The merchant also sells dynamite, healing, and three lantern upgrades — and it is the lantern that decides what you see coming.
Gems are not sold, they are forged. At the camp bench, the Ruby Ring raises your damage, the Sapphire Necklace your health, the Emerald Amulet your speed and the Diamond Crown the gold you collect — three tiers each, costing more gems every time.
And because the gems are laid out by depth — rubies in the first twenty levels, emeralds after that, sapphires around 45, diamonds from 70 — every piece you want pulls you further down. Dynamite opens a passage in a second and a half and draws no distinction between a zombie and you: keep your distance.
What lives down there
Three species of zombie share the galleries, each modelled in voxels and animated by hand. The Grinner shuffles about from the very first level: a lanky dead miner, dented helmet, staggering walk. The Crawler shows up around level 16 — low on all fours, head skimming the floor, far quicker than you expect. The Bloated arrives around level 30: it never strikes, it walks up to you, swells, cracks open and explodes.
They come out of the dark end of the corridor, more often the deeper you go, and never inside a camp. Any wound grants you nine tenths of a second of invulnerability, and no single hit can take more than 40 % of your health: you can lose, but never in a split second and never without understanding why.
At level 100 the arena entrance collapses behind you. The King of the Mine — “Le Roi de la Mine” on his health bar — fights in three phases, each written on his armour as it heats up with the damage: the telegraphed charge first, the summoning of his zombie miners below 66 % health, the ceiling collapse below 33 %. He is beatable — the charge can be dodged, dynamite hits him one and a half times as hard, and every phase change drops three hearts.
How to play
⌨️ On a computer
- WASD or ZQSDMove — QWERTY and AZERTY alike, arrow keys included
- MouseCamera — left click captures the cursor, hold right click for free look, wheel to zoom
- J or 1Mine, attack (left click works too)
- K, 2 or SpaceJump
- L or 3Throw dynamite
- ETalk to the merchant, use the bench
- MFloor map
- NMute
- EscPause, settings, save code
📱 On phone and tablet
- JoystickMove — it appears wherever your thumb lands, left half of the screen
- DragCamera — right half of the screen
- ⛏Mine or attack — becomes 🛒 in front of the merchant
- ↑Jump
- 🧨Dynamite
- 🗺Floor map — with sound and pause, at the top of the screen
- Multi-touchRun, aim and swing at the same time
The history of gold mines in Europe
At Las Médulas (León, Spain), the Romans dug the largest open-pit gold mine of their Empire using the hydraulic technique known as “ruina montium”; the site is now a UNESCO World Heritage Site.
Dolaucothi, in Wales, is the only known Roman gold mine in Great Britain.
Salsigne, in the Aude (France), was historically one of the largest gold mines in Western Europe, until it closed in 2004.
Today, production is concentrated in Scandinavia: the Kittilä mine in Finland is generally cited as Europe's largest primary gold producer.
Sweden also hosts major operations, notably around the Boliden region.
Frequently asked questions
Is Minedor really free?
Yes, completely. No account to create, no ads, no in-app purchases, no cookies and no trackers. You open the page, you press Play, you play.
Do I have to download or install anything?
No. Minedor runs in the browser, on any recent WebGL-capable browser, on desktop as well as on a phone. You can add it to your home screen as an app (PWA) if you like, but that is never required to play.
What language is the game in?
The in-game interface — shop, forge, menus, tooltips — is in French only. The gameplay itself is universal: the controls are on this page, the HUD is icon-based and nothing you need to act on requires reading French.
How many levels and floors does the mine have?
Ten flat floors, each joined by one long staircase, and the King's arena at the very bottom. The Level counter measures depth: six metres down equals one level, from 1 at the surface to 100 in the arena. A camp with a shop waits at levels 10, 20, 30 and so on down to 90.
How do I play on mobile?
A joystick appears wherever your thumb lands on the left half of the screen; dragging on the right half turns the camera. Three buttons sit bottom right: ⛏ to mine or attack (it becomes 🛒 in front of the merchant), ↑ to jump, 🧨 for dynamite. Map, sound and pause are at the top of the screen. Everything is multi-touch, so you can run and swing at the same time.
Does the game work on an AZERTY keyboard?
Yes, with nothing to configure. ZQSD and WASD both work, so do the arrow keys, and M opens the map even when the operating-system layout does not match the printed keycaps.
How do I avoid getting lost in the galleries?
Press M (or the 🗺️ button) for the floor map: the whole layout shows dimmed, visited areas light up, your own tunnels appear in blue and every cave-in is marked with a cross. The compass at the top of the screen does not point as the crow flies: it follows a route computed through the galleries and shows the distance actually left to walk.
How do I defeat the King of the Mine?
Come down with a Steel pickaxe at the very least, dynamite in stock and health to spare — the brazier on the threshold, just before the arena, heals fast, but the entrance seals behind you. The King fights in three phases: first the charge, always preceded by a wind-up, so step aside at the last moment; below 66 % health he summons zombie miners; below 33 % he brings the ceiling down on marked patches of ground. Dynamite deals him one and a half times normal damage, and every phase change drops three hearts.
What happens when I die?
The run ends and its score is tallied, but you do not start over: gold, gems, pickaxe, jewellery, dynamite and lantern all carry over. You restart from the surface or straight from the deepest camp you have reached.
Is my progress saved?
Yes, automatically, in your device's local storage — nothing is sent to a server. The pause menu also shows an export code you can copy to move your progress to another device, and a field to import it back.
Can I play offline?
Yes. After your first visit the game is cached and starts without a connection. You can also install it as an app from your browser. Only the online record display needs a connection.
What is a gold mine?
A gold mine is a deposit worked to extract gold-bearing ore, either in open pits or through underground tunnels. In Minedor, you head down pickaxe in hand into a 3D mine to gather gold and gems while avoiding its least friendly residents.